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Mick Gordon - DOOM Original Game Soundtrack (180g Red Vinyl) [2LP]
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Mick Gordon

DOOM Original Game Soundtrack (180g Red Vinyl)

2LP / Nowy


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Tracklista
A1. I DOGMA
A2. Rip & Tear
A3. At Doom's Gate
A4. Rust, Dust & Guts
A5. Hellwalker
B1. II DEMIGOD
B2. Flesh & Metal
B3. Authorization: Olivia Pierce
B4. Ties That Bind
B5. Dr Samuel Hayden
B6. Argent Energy
C1. III DAKHMA
C2. BFG Division
C3. Biowaves
C4. Transitor Fist
D1. IV DOOM
D2. Damnation
D3. Olivia's Doom (Chad Mossholder remix)
D4. UAC Report File; SHTO36U3
D5. 6_idkill.vega.cih (Chris Hite remix)
Opis produktu
Szczegóły

Laced Records, in partnership with Bethesda Softworks and id Software, today announced that the DOOM (Original Game Soundtrack) by composer Mick Gordon will make its long-awaited debut on physical audio formats (Vinyl/CD) in Summer 2018.
The X2LP was cut at the world-famous Abbey Road Studios. The DOOM (Original Game Soundtrack) will be available in two formats at retail; a Deluxe Double CD in a triple gatefold sleeve including all 31 tracks from the game and a deluxe Double Vinyl with 20 favourite tracks selected by the developers, pressed on 180g red vinyl and cased in a deluxe sleeve with full printed inner sleeves.
A Game Awards 2016 Winner for Best Music / Sound Design and BAFTA Games Nominee for Best Music and Audio Achievement, the DOOM (Original Game Soundtrack) brings the trademark pulse-pounding and demon-stomping audio experience to fans for the first time on physical disc.
Composed by long-time Bethesda collaborator Mick Gordon, his dark and intense vision channels industrial metal to mirror DOOM’s trademark brutal power fantasy gameplay across 31 synth and metal-filled tracks1, spanning over two hours of runtime.
A true passion project, the recording process saw Gordon representing DOOM’s portrayal of Hell through the role of energy in sound production, imparting the physical properties of analogue equipment onto digital sources.
To mimic the power of Hell and its corruptive Argent energy, Mick created the “DOOM Instrument”. Consisting of pure sine wave inputs directed into four separate sound processing chains and a variety of post-processing techniques, it allowed Gordon to dynamically ‘corrupt’ generated sounds.
Further callbacks to the franchise’s legacy and imagery are found as the soundtrack’s signature screeching guitar lines are layered with the chainsaw audio from the original 1993 title.

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